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« PAST POLL RESULTS »
AUGUST-OCTOBER 2004

Do you like the idea of making generic units and structures have unique abilities? [131 votes total]
  • Yes I Do! (110)
  • Not Really (10)
  • A Mixture (please comment) (11)

Some Fan Comments:

  • Clazzy: I feel that you should provide a balanced mixture, while something like this might be excellent for walls, a building like a Barracks or Ore Refinery should be universally equal, otherwise there'd be outcry of bad balance. Your best choice is to alter units and structures which are universal and could be changed without complaint, like the Amphibious Transport, walls, miners, maybe even APCs (if each side has one in this). Power Plants are already different in fundamental ways, perhaps (thinking off the top of my head now) superweapons could have more variety. One side could use a logic more akin to the Upgrade Centre, where you may simply place nodes for the superweapon on your Battle Lab (which would have far stronger armour and less power usage than the others) to make it more unique.
    Base defences can't really be played around with in this fashion. Each has a different weapon that works in a different way, giving one of them a longer range may give it that edge in base-building, but it already has a strength in its weapon which makes it completely different from the rest. Just thinking off the top of my head again, refineries could be tweaked with to a greater extent (and barracks too) to provide different money amounts or build speeds. Saying that, each side has unique statistics for this, but each refinery could be very valuable to their side. maybe even a barracks (not too sure if this would work) could be different. One could be used as a field hospital while another as an armoury (to provide elite units. However, the Aegis Cruiser reload logic could be used to limit the people overusing it. Ok, I'm fed up of typing now, I'll leave everyone else to post ideas. Still think you should mod TS next!
  • ComradeJ: I think it's quite an innovative idea, and it's one of the few ideas for RA2/YR that hasn't been worked out yet. For example, you could arm all Soviet buildings and just give the Allied buildings more HP. Don't go too far though, buildings that do different stuff already (such as base defences and power plants) are quite good as they are :)
  • zero2: Yes this is a MUST! This will make YR:Squared an original and unique production.
  • More Soviet More Allied: Well i'll say it somewhere between Mixing and Giving pecific roles on them. First of all, if Mooman want's to give them specific roles, THE NAME SHOULD CHANGE....or not. NOT ALL needs to change such as Ore Factory,Battle Lab and more...but Change the service depot is needed, since Yuri have Grinder. I will post if i got more ideas.
  • mrruben5: Yes I would agree. eg. Soviet Barracks can have a training multiplier while Allies have the ability to shoot a deplyed GI weapon.
  • T34 Sam: By all means do it but make sure that:
    -They are characterful for the side and so forth (Amphibious Transports are a good example)
    -Not just for the sake of it - don't do ones that don't need to be done (your wall example has this in - but that kinda works tho)
    Just suggestions old boy ;)

 

 


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