C-GEN - Cannis Games Editing Network  
   
  
   
   
 
     
 
   
 

Game Editing Tutorials

This site serves as an index of collected game editing tutorials on a variety of subjects. If you wish to write your own tutorial, you can! Simply register in our forums and write the tutorial in our Editing Tutorials forum. There it can be polished and added to until it is ready to be posted here. All authors and contributors will retain full credit and ownership of their work.

Tutorials are sorted by game, and are further subdivided by topic such as modding and level editing. Tutorials that apply to one or more categories may be listed in each of those categories. The difficulty of the tutorials are also identified by:
     Information Information
     Beginner Beginner
     Intermediate Intermediate
     Advanced Advanced

Tutorials covering game modding, level editing, and mod asset creation will be accepted. Games covered can be anything that is currently capturing our interest.

 
   
 
   
 

Red Alert2 & Yuri's Revenge

Red Alert2 & Yuri's Revenge Modding
Information Structures - What Are They?
Information Facing Direction for Units - Quick Guide Compass
Intermediate AI Triggers - Making an AI Trigger Viewer
Intermediate Warheads - Rocker=yes
Intermediate Talk Bubbles
Advanced How to NOT Break the YR Campaigns in Your Mod

Red Alert2 & Yuri's Revenge Mod Assets Creation
Intermediate Building Artwork - Creating the Proper Filenames
Intermediate Talk Bubbles

Red Alert2 & Yuri's Revenge Level Editing
Information Facing Direction for Units - Quick Guide Compass
Information Creating Crates with Map Triggers - Parameter Definitions
Beginner Removing the Naval Option - Making Shipyards Unbuildable
Beginner Customizing Mirage Tanks - Make Them Disguise as the Trees on Your Map
Beginner The Road to a 5-Star Map - General Guide to Map Planning and Designing
Intermediate Trees in Final Alert2: The ones you can use and the ones you can't
Intermediate AI Triggers - Making an AI Trigger Viewer
Advanced Local Variables - What they are for and how to use them
Advanced Attaching Multiple Triggers to the Same Object

 

 

 

 

 

 
   
 
 
     
 
 
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