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RA2/YR: Creating Crates with Map Triggers: Parameter Definitions
by DeeZire. Published: 4/16/03. Last update: 4/16/03.
Red Alert2 and Yuri's Revenge mapmakers are often confused as to the proper use of the map trigger action #108,
"Generate Crate", because there's no info indicating what crate number parameter will produce which crate type.
Well that's what this list is for.
0 = MONEY - Gives chunk of cash
1 = UNIT - Spawns random unit from among all units with CrateGoodie=yes set
2 = HEALBASE - Heals all objects
3 = CLOAK (OBSOLETE) - Makes object submarine (old cloak effect)
4 = EXPLOSION - Explodes
5 = NAPALM - Fire death (infantry only)
6 = SQUAD (OBSOLETE) - Gives player money instead, effect unknown although some logic is attached
7 = DARKNESS - Shrouds entire map
8 = REVEAL - Reveals entire map
9 = ARMOR - Upgrade to Armor
10 = SPEED - Upgrade to Speed
11 = FIREPOWER - Upgrade to Firepower
12 = ICBM - One-time Nuke
13 = INVULNERABILITY (OBSOLETE) - No effect
14 = VETERAN - Promote to veteran
15 = IONSTORM (OBSOLETE) - No effect
16 = GAS - Trigger firing of [GAS] warhead
17 = TIBERIUM - Spawns a random amount of ore
18 = POD (OBSOLETE) - No effect
Note: Older versions of the Final Alert2 map editor cannot properly use trigger actions #108, "Generate Crate",
nor action #97, "Generate Random Crate", because there is no prompt in the trigger editor to set the waypoint
where the crate will be spawned. While this can be fixed by making minor changes to the editor's control file to produce
the needed waypoint prompts, it's probably better to simply use the most current version of the editor which does not have
this problem.
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