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RA2/YR - Removing the Naval Option: Making Shipyards Unbuildable
by Sypher_5 and SeaMan. Published: 3/10/03. Last update: 3/10/03.

This is a really simple but a good idea on those maps where for one reason or another you don't want anyone to build naval units. There may be no water at all, or they may be little ponds where you can't attack anyone from. Or perhaps you might have a small map where the water is placed so that if you build a shipyard, it would be right next to your enemy.

Usually this is more of a tidy-up than a cool feature, but it gives the maps a bit more of a professional touch, and removes some of the clutter in the Build menu.

Also, it prevents the AI from building naval yards in stupid places, like the small ponds mentioned above.

Here are mods to the naval yards which will render them unbuildable. You could instead set their TechLevel= to -1, but setting them to 11 ensures that the AI won't build the naval yards either. Simply add these sections to your map in wordpad. You can add them anywhere, as long as you don't add them to the middle of an existing section.

;Allied Shipyard
[GAYARD]
TechLevel=11

;Soviet Shipyard
[NAYARD]
TechLevel=11

;Yuri Sub Pen
[YAYARD]
TechLevel=11
 
   
 
 
     
 
 
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