C-GEN - Cannis Games Editing Network  
   
  
   
   
 
     
 
   
 

RA2/YR: Talk Bubbles
by SeaMan. Published: 1/13/03. Last update: 2/12/05.

In Firestorm they had exclamation marks and asterisks, that could appear over some unit's heads, when something scripted happened. Typically the animation was played at the same time that speech audio was played; this was so the player would know what unit was supposed to be doing the talking. This logic exists in Red Alert2 and in Yuri's Revenge, but the talk bubble images do not.

Talk Bubbles
(from DeeZire's AI Guide)

Team Script Action
52,n = Display Talk Bubble, n = talk bubble number
Should be used for single-unit TaskForces only, this causes a 'talk bubble' to appear above the unit. The second parameter determines which type of talk bubble to display;-

1 = * (general speech)
2 = ? (question)
3 = ! (shouting or statement)
To set the amount of time, in minutes, that you want the talk bubble to appear, you need to add a new statement under the [General] section of rules(md).ini:
TalkBubbleTime=0.1

But do not forget, you also need to include the required animation, which you can download here.

 
   
 
 
     
 
 
All content, files, images, etc., appearing on this website and all hosted websites, are copyright © 2002-2006 by Cannis Games Editing Network (C-GEN),
and/or if applicable, by the Owner(s) of said hosted website(s), and/or in the case of submitted material, by the Author(s) of that material.
No reproduction of any of the above is permitted for any reason unless express permission is given by the applicable Owner(s) and/or Author(s).
All trademarks appearing on this website are, and remain, the property of their respective owners.
This website is best viewed with Internet Explorer 5 or higher, at a resolution of 1024x768 or greater.